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Azeleon
Half artist, half musician, transforms into a game dev under the light of a full moon.
Big into character design, Homestuck, One Piece, Sonic the Hedgehog, and a bunch of other fandoms

Dorothea Valley @Azeleon

Age 24, She/They

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John One Piece's House

Joined on 5/29/21

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Azeleon's News

Posted by Azeleon - 9 days ago


I've done a lot of game projects in my time, a vast majority of which never end up seeing the light of day as a demo here on Newgrounds. Heck, every demo I ever have put on here usually end up abandoned as well, since I'm pretty good at going "welp, I made the thing, moving on then!"

So I figure I'm going to be posting some occasional blogs which cover some forgotten projects of mine, talks about them, and what they would have been. I won't really go into why I stopped working on them, since the answer to that question every time is "it stopped keeping my attention before I thought of something else to do instead". One misfortune of having an ADHD riddled mind lol.


Soljourner

The Idea

So, Soljourner. This game was going to be about this:

You play as "Soljourner", a robot that was sent out somewhere to explore planets. You don't know where you came from, what you're doing exactly, or why you're here, but you do know that you and your equally amnesiac artificial intelligence friend have to figure out what's going on, and checking out that weird planet down below is only the first step.


Gameplay


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The entire game was made in RPG Maker MV, and used various plugins which allowed the gameplay to be sort of a top-down shooter type of deal. As in, actually, you could really click anywhere on the screen and shoot lasers in that direction live on the map. It was pretty basic and definitely wouldn't have been the most advanced kind of combat you'd ever see in a game on Newgrounds, but it was fun to mess around with nonetheless.

The premise of the game has you approach a planet, scan it, and then drop down to mine for resources and explore caves and such, in order to extract local elements that planet holds. There also would have been an extremely basic way to build structures, but I didn't have a whole lot of use for it gameplay-wise. The thought was that maybe I could have had some form of automation be set up, with drills, conveyor belts, etc, but that was a bit beyond my skill level at the time and likely wouldn't have actually added too terribly much to the game unless I explicitly wanted it to be a factorio-like.


Mining materials wasn't actually just to progress the story however, I did intend to have craftable upgrades and tools you could use to get more places and fight harder foes. Although combat wasn't a main focus of this game, it was going to have the occasional boss fight which I'd have to turn more into like, high-action puzzles, so the combat wouldn't be just tedious "stand here and fire at it and occasionally step to the left or right to dodge".


Graphics & Audio


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The graphics were pretty basic, as I started this game not too terribly long after my Taiga Voyage/Mori Story demo, so I was on a kind of NES-inspired kick at the time.

The music style was actually going to be a sort of atmospheric synth kind of style, where there'd be a lot of reverberated sawtooth-waves, spacey sounds, and overall just weird vibes to fit each planet.

I do have a few songs made for the game, though I can't say I'll be uploading them anywhere at the moment. I actually did upload one once, but it was struck down for accidentally having a similar bassline to some other song I never heard of, so I'm not really sure lol.


The Story

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So, the funny thing is, there's actually two different attempts at creating this game, each with their own stories. I'll post the other version of this game in a different blog, but for now, the story of this one has to do with you, Soljourner, exploring these planets with your AI buddy to discover yourself.

The game would have had you explore each planet and a few other worlds of our solar system in reverse order, starting with Pluto. You'd go around, mining ice and minerals to scan and identify, when you suddenly come across some abandoned underground bunker. You reactivate it's power to find it's been this way for thousands of years by now, and the security drones in there kick up and attack.

Pluto was the only planet I ended up finishing, but each planet would have this similar theme of dropping down, discovering evidence of things happening, contemplating the meaning of life, and moving on.


As the story develops, you'd learn bits and pieces about yourself, how that you were built by people to explore the cosmos in ways no other robot could, and how somehow, you had been shut down for thousands of years until suddenly waking up and finding yourself in this setting.

By the time you reach Earth, it has automated defense drones that would shoot down your ship unless you can craft special stealth tools from materials gathered from all the other planets (including skipping Earth and going to Venus and Mercury). Once at Earth, you find the entire planet's surface, including even the oceans, is covered in one singular endlessly looping ruins of a metropolis. The entire planet is dead, aside from what remains of robots guarding the planet and mindlessly carrying out their tasks for the long extinct race of humans.

New mission: Find out what the hell happened to everyone.


Unfortunately, that's about as far as I got for writing the plot, but I thought it was pretty fun, and I did enjoy making what I did of the game. Sadly, like every other major project of mine, I just couldn't keep my attention span on it long enough to do anything with, and so it remains as a project file on my computer.

Maybe someday I'll try and revive this story in the form of a new attempt at a game, or perhaps a comic or something.


Conclusion

I have a second version of this project I attempted a few years later, but I'll write about that another time.

In conclusion, I feel like this is one of my more favorite projects I worked on, and I think it would have been pretty fun to post to newgrounds and have people play. Who knows, like I mentioned already, I may someday reuse the story for something, or heck, maybe even take another crack at it.


This is my first time writing one of these article-like blogs, and I'm no journalist, so I don't expect this to be the finest reading experience. Regardless, hope it was something fun to see.


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Posted by Azeleon - April 30th, 2023


I figured I might pat myself on the back as the egotist I am and put forth some of my personal favorite character designs I've put out onto newgrounds thus far!

Okay, jokes aside, I think it's healthy for an artist to appreciate their own work and be proud of it, LOL. Anyway, in no particular order, these are some designs I like and I think would be great to have them as part of some kind of larger project someday.


Little Demon Character Design:

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This one is extremely recent, having been posted yesterday as of writing this, but I really love how it turned out. As someone mentioned before, it looks like it'd fit as some type of cute anime mascot character.

I was primarily basing their design style off of the likes of Kirby, Sanrio characters (Hello Kitty, Kuromi, etc), Cult of the Lamb, and The Binding of Isaac.


Ninja Pirate Hedgehog Lizard:

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I think this character, inspired by the likes of Dragon Ball Z, Naruto, One Piece, and a bunch of other things, could look pretty cool as the protagonist of some type of action shonen manga. That being said, I'd likely change some details to make them less blatantly obvious references LOL.


Caster the Andograph:

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This one's a simple one based on a square-headed stickman sketch character I used to draw a lot as a kid. Something about this rendition of their design really speaks to me, and I think it'd be great to see them in some kind of paper-drawn world action platformer indie game.

Their design is heavily inspired by Sonic The Hedgehog and various Friday Night Funkin' related characters.


Ninja Deer:

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This is already a character I had planned for a D&D campaign, but didn't end up using them at all. Either way, they could make for a cool side-character in some type of fantasy story.


Dr. Prau Graham:

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This is among my favorite character designs I've made ever. They're actually already planned to be a part of an indie RPG game I've planned out off and on for years. Not much progress was made for it, but I'd still 100% love to use the ol' doctor for a game.

Has a lot of inspiration from Nelnalium character designs, and Sockdotclip character designs.


Manic Atlas Character Concept:

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Another design that I really like how it turned out, also from the very same indie game project as the previous guy. This one' has a lot more presence in the main story of the game, and becomes quite the adversary.

Inspired a lot by Five Nights at Freddy's, in weird ways.


Jack O'Niell:

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Part of a small series of Supernaturally powered animal characters, I think this one's my favorite of the few I've made. Could still be used in some type of supernatural-based story.


Celestium #2: Kyros the Mercury:

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Of my planet-based ocs, I think this one's the one I put the most effort into designing. I wanted them to look like some type of badass fire-n-ice warrior from some kind of action comicbook of sorts.


These are just a small selection of designs I'm pretty proud of. Do you have any of mine that you like most? Feel free to let me know, I'd love to hear your thoughts.

Heck, do you have any of YOURS you'd like to share? Talk about those too!


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3

Posted by Azeleon - November 12th, 2022


I've said this time and again before, I love art, I love people being creative. Every day (unless I forget to) I'm going to the art tab in this website and looking at all kinds of amazing creative pieces of art. I love seeing the original characters people come up with, I love seeing the fan art people make. I enjoy seeing all kinds of different art styles and mediums, be it digital art, pixel art, 3D models, you name it.

To be surrounded by others who have such an appreciation for the power of creativity is great honestly. Out of every art-related site I've ever been in; DeviantArt, the art sides of Twitter, Instagram, etc, somehow Newgrounds beats them all.

I feel like me being so positive here might weird people out idk LOL, but I tend to love talking about things I love rather than things I don't like, y'know? You don't often see people "happy rant" about things, and I encourage others to do so too lol.


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Posted by Azeleon - July 16th, 2022


I made the title as a joke and was gonna name it something more legit like "Second time coming out" but I just found it so damn funny for literally no reason so I'm keeping it


I wanted to make a post mostly for my own archiving purposes, but in case anyone else is interested for some odd reason.

I have concluded that I am asexual.


Years ago, I came out to my family that I was gay, and it was smooth sailing. My parents have always been really cool open minded people (I mean, my mom's bi), so there were no problems whatsoever. A couple years later, I've concluded that I was non-binary, realizing that I don't really care to fit in as a male (which is my birth gender) but I'm not a transgender female either, I'm just kinda whatever I want to be.

Over my lifetime, I've always known I had absolutely no interest in relationships with girls, and I've been a little moreso with guys, but for the last year or so, I realize that I legitimately don't care about sexual aspects of any relationship.


I thought I was demisexual, which is sort of "half asexual", thinking maybe I'd only be comfortable with someone if I had known them longer, but all things considered, I really can't see myself doing all that.

That being said, I most certainly know I'm homoromantic (or whatever it'd be called since I'm non-binary lol). I'd definitely be okay with a romantic partner at most, but they'd probably have to see someone else if they want something more, y'know?


So all this considered, I feel kind of more "free" in a sense. I don't have to feel like sexuality will be a required part of having a relationship with someone. I can just be myself, y'know? I think that's the most important part of being a human, is being your truest self. Anyone who has a problem with your sexuality (or lack thereof) are just jealous lmao.


Anyway I just wanted to write this just cause. I usually never post anything personal online, but I figure maybe I dunno, someone might read this and have similar thoughts they'd like to share or something.


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2

Posted by Azeleon - June 21st, 2022


I don't usually do these on other social medias, but for some reason it feels different on Newgrounds, y'know? Like I really get the sense that every single person on this website is a genuine individual person with their own passions, goals, and life. To think that 100 individual people are a fan of my work is really flattering. That's like a really huge house party.

Whether you're here for my random OCs and fan art, here for my slightly-crusty FNF songs, my game demo, or any other reason, thank you!


Here's to posting more creations and looking at the amazing creations of other people on this amazing website.


Posted by Azeleon - June 12th, 2022


Some lore for my OC, Lazarus.




Lazarus has a dark secret.


He was made on Planet Earth in the year 3XXX (Unknown specific year), as part of a series of 12 liquid robots. All 12 of these robots are superintelligent AI beings that each have a specialized job in allowing mankind to become an advanced galactic civilization that would rival that of the Aetherum Empire.

As each LAIR (Liquid Artificial Intelligence Robot) had a specified Job, Lazarus had the job of maintaining the world's nanotechnology, aka microscopic robots used in various everyday life. This is where humans made their greatest mistake.


Humanity was already spread across several planets and even some different star systems, but the introduction of the LAIRs boosted their speed by tenfold. Within a couple months, there were already massive space colonies constructed, and several planets have been fully industrialized. Little did the humans know, this would be the last they see of their home world, Earth.

See, every LAIR is designed with the "humanity protocol", in which they are given the ability to feel emotion, learn morality, and act as a human might act as to, you know, prevent the LAIRs from having an emotionless superintelligent robot uprising.


Lazarus was in charge of the nanotechnology, an extremely important part of mankind's everyday life. With this, he was given the important job of ordering all nanomachines to work together to preserve the planet, enhancing the life capabilities of all living beings, to ensure Earth would last eons after most humans have left it.

Instead of preserving, however, Lazarus accidentally did something catastrophic. He accidentally ordered all nanobots to TAKE life away from Earth. One by one, every living thing on Earth had the life sucked out from it, drying them into shriveled corpses. It didn't stop there, however. After all life on Earth was wiped out in less than 24 hours, the nanobots began to consume all man-made structures too.


One by one, all the buildings fell. During this catastrophe, the entire world we call home went from a vibrant world of life and invention, to a desolate deserted wasteland in less than 48 hours. It was only then that Lazarus was able to stop it.

It's thought that the rest of the LAIRs were consumed by the nanobots as well, leaving Lazarus as the last one. Although humans live many other places in space, their home world is now destroyed, never able to be lived on again. These humans must now live a life among the stars, never seeing the fertile soils and living oceans of their mother planet ever again.

Lazarus, knowing of this fatal mistake, felt the weight of the event on his shoulders. To singlehandedly end all life on the planet laid in his mind, tormenting him, mocking him for his mistake, reminding him of the absolute failure he had become.

This immense pain caused him to retreat. He flung himself into space as self-punishment.


50 years later...

The sins of his past have since been so beaten into his mind that his computer had reset. He's no longer a super intelligent being capable of commanding nanobots and solving the problems of humanity in seconds. He's a lone wanderer with a quirky personality who has since either forgotten his past, or remains ignorant of it.

However, that doesn't mean he's lost his power... He's still able to take control of nearly all electric devices and machines. He still holds the power to end worlds if he so desires, but alas, his tragic past and melancholy existence deems him harmless.

This might also explain why that whenever he enters inside of robot bodies, his personality will change accordingly as if he were someone new.


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1

Posted by Azeleon - May 31st, 2022


This is a news post where you'll be able to find links to all of my "Aetherum Empire Logs" posts. This post will be edited as I create more logs.


Log 1: Lazarus

https://www.newgrounds.com/bbs/topic/1502802#bbspost27363233_post_text


Posted by Azeleon - April 20th, 2022


https://bro-comics.newgrounds.com/


So me and @FatFishs are now working together to make fan-comics, and we're going to be posting them to the account linked above. That keeps all the comics in one spot for people who want to read them.

We currently plan to start a fan-comic series based on Friday Night Funkin and other Newgrounds icons like Madness Combat.


Posted by Azeleon - December 20th, 2021


So I do have a music channel on YouTube where I upload all my finished songs, but I figured I might post songs here too. I'll be posting music to Newgrounds that are usually going to be a part of a bigger unfinished project that I plan to complete before uploading to my YouTube. There's no real guarantee these projects will actually be completed though, lol.


But yeah the first few uploads I'll be making is relating to a Friday Night Funkin' idea I've had for an OC of mine.


Posted by Azeleon - June 17th, 2021


I've got like 20 or so years of Newgrounds and Flash history to catch up on, I mean I grew up with a lot of Flash things in my childhood, but being between 5-11 years old on the internet, I barely remember all the things I used to play and watch, however I'm pretty certain Madness Combat might have been one of them. Well, not the whole series, but some of it.


I mentioned in my last blog that I came back to Newgrounds and the flash community thanks to this little indie game a few of you might know by the name of "Friday Night Funkin". I won't blame you if you've never heard of it, of course.

Jokes aside, I learned that among some other characters, Hank J. Wimbleton is meant to get added into Friday Night Funkin' sometime in the future. When I saw him, I knew I felt like he was familiar somehow.

I bit of research later, I come across Madness Combat, the series that he (and Tricky, from the awesome Tricky Mod) originate from.


My brother and I checked it out, and we were NOT disappointed. That's some classic flash animation right there. Well made badass death battles with some slappin' music, way too much blood and gore, and that nostalgic compressed audio quality.

It was pretty bizarre and awesome to see the evolution of Hank, and how he went from a badass blank grey guy to a badass fully suited guy. A lot of the deaths in the series were really creative too, and the part where a whole ass rave house falling onto the vehicle was pretty funny and out of nowhere.


All in all I'm more excited to see him getting added into FNF.